The plots are a little cliched and melodramatic by the characters are fun enough to keep your attention.įFIV is probably the most accessible game in the collection for newcomers, with a very straightforward plot and character progression. These two games are far more straightforward and you can start to see the beginnings of modern Final Fantasy through them. That brings us to FFIV and V which were originally released for the Super Nintendo and even now, still hold up pretty well today. Unless you’re going for either of these, I’d say these are less of a priority. To see where Final Fantasy got its start and how it evolved over time or if you’re a completionist and just want to say, you’ve played every FF game. At the end of the day though, these are games you play more for the history behind them. The QoL features certainly help with how grindy they can get. That’s not to say they aren’t fun, I actually really enjoyed going back through FFI partly because it was so simple and easy to get into. Don’t get us wrong historically they’re incredibly important, but in terms of modern-day play, they have rather simple storylines and are fairly basic turn-based affairs in terms of combat. To start Final Fantasy I, II, and III haven’t exactly aged the best. Which six games to choose from, it can be challenging to figure out where to start, especially with each of them being rather pricey for games that are over 20 years old. For the most part, I couldn’t be happier with the QoL additions. Some of these games rely on grinding so the ability to make the game faster overall would be a great addition. Clicking on auto-battle does make the game faster but it would be nice if you could use it outside of this like you can in the FFVII, VIII, and IX HD Remasters. I do however wish that they also included a proper fast-forward button. Games like FFII and III can be very grind-heavy, so being able to get extra EXP or turn off encounters to just get through a certain dungeon is a good option for new players with less of a tolerance for the more irksome parts of retro RPGs. These make the game far easier (or harder) in accordance with the player’s preference. These include being able to change the amount of EXP and money you obtain throughout the game as well as the ability to turn off random encounters. The console version of the games also includes new quality-of-life (QoL) configuration features. While I wasn’t too put off by the original font, this new “classic” text is far better suited to the games and makes the experience feel more authentic to the original titles released back in the 80s and 90s. Thankfully, this can be changed to a new font that makes the text look more like the 16-bit originals. Many fans didn’t like the overly clean and generic font of the original PC Pixel Remasters. The new ports also address a common flaw with the original release: the font. It may not look like much from the picture above but in motion, trust me, it’s really eye-catching. This can best be seen with any of the water effects in the games which smoothly move across shores and lakes much like real-world water. Still, it’s a wonderful return to some more simplistic games that laid the foundation for one of the most important RPG series of all time.Follow us on Twitter Follow and Tweet us Tweet to especially love the new attack animations and particle effects with make use of the same pseudo-realistic animations that Octopath Traveler uses. There’s also a super handy minimap, sprinting, and a bestiary, but it’s also kind of sad that the bonus content featured in some of the other remasters isn’t around. Other small elements include an auto-battle function to help grind out those extra levels for taking on tough bosses with fun party compositions like 4 monks or 4 white mages. You very well may find yourself stepping back from the controller and taking them in. If there is any singular element that makes these games worth going back to and exploring today, these tracks are breathtaking and astonishing in their modern incarnations. While these tunes were always iconic, they absolutely slam with incredible instrumentals now, from the basic battle theme to the banging sounds of the Chaos Shrine. Nobuo Uematsu’s remastered and rearranged musical tracks from these games are worth the ticket of admission alone, in my opinion.
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